ABOUT THE DEMO This demo is pretty much a blend of everything that Aria Disconnect is all about, action, adventure, puzzles and mood. You get to try out almost all the core features the game is going to offer. Breaf Story Aria Disconnect is a ~16-bit action, adventure platformer a.k.a Metroidvania with a big touch of cyberpunk, You are the Protagonist Heri, a tech engineer. You are going to follow Heris journey to recover from the digital nightmare he has become stuck inside. The year is 2082, you are hooked to a machine, and there is only one way out, to disconnect. A metroidvania that breathes cyberpunk Exploration and interesting puzzles overcome on your quest Acquire new abilities and weapons to discover optional hidden places and to solve puzzles with Isolated theme Atmospheric soundtrack to amplify the isolated theme of Aria Disconnect Story about life and death, told mostly without words GLOBAL BUTTONS (Only when in game start menu) Control/CTRL= quickload from the latest savefile. SPACEBAR = Quick start game to intro cutscene . Escape = End Game Delete = Restart Game TAB = Fullscreen MOVEMENT (The gamepad and keyboard legens can be found when you open the equipment menu and press M on the keyboard or Select on the gamepad) KEYBOARD Move = WASD Jump/Accept = K Attack = J Dash(Upgrade)/Cancel = L Open Equipment Menu = U Open Ring Menu = M Backdash = O GAMEPADS XBOX Move = DPAD or Left Analog Stick Jump/Accept = A Attack = X Dash(Upgrade)/Cancel = B Open Equipment Menu = START Open Ring Menu = SELECT Backdash = R trigger 8BITDO/SNES Move = DPAD or Left Analog Stick Jump/Accept = B Attack = Y Dash(Upgrade)/Cancel = A Open Equipment Menu = START Open Ring Menu = SELECT Backdash = R trigger HEADS UP • Graphics, Music, SFX are not final, so they are a subject for change still. KNOWN ISSUES • The game only accepts X-Input controllers at the moment. So the Playstation controller is not working yet due to how Game Maker works with controller inputs. • Some graphical glitches regarding the main character • The Zoom in after the boss does not go back to fully normal, and this will be checked up on • Enemies can get stuck into walls and will not behave 100% as intended, yet. • Changing to fullscreen mode in the middle of cutscenes can make the aspect ratio look weird on the game If you find any other bugs, i would really appreciate if you reported them!