Destiny of the World is a deep WWII grand strategy simulation built for serious players but presented clearly enough for anyone ready to think like a theater commander. Unlike many grand strategy games where logistics are abstracted, Destiny of the World makes sustainment a central battlefield. Front-line success depends on production throughput, convoy protection, depot flow, and maintaining unit readiness across multiple theaters. Every turn represents one week. You and the AI plot orders simultaneously. These orders are then resolved simultaneously. Plans collide, offensives get disrupted, and surprise contact creates real operational friction. Command one of eight major powers or the complete Allies or Axis Command. Run the entire war effort: military operations, production, research, trade, diplomacy, and espionage. Follow history, bend it, or break it. Logistics are critical: supply and fuel move through capital/depot networks, convoy capacity is finite, sea lanes can be interdicted, and readiness and sustainment matter as much as firepower. Game Features Simultaneous turn execution at one-week granularity Campaign timeline: September 1, 1939 to September 2, 1945 Playable majors: Germany, Italy, Japan, UK, USA, USSR, France, China Land, air, and naval operations with domain-specific constraints Readiness/organization/morale effects on combat and tempo Detailed supply/fuel logistics with depots, requisitions, and convoy routing Convoy movement by route, finite convoy capacity, sea interception risk Weather and detection effects in air/sea interactions and combat Production planning with factory limits and build lead times Research progression affecting combat and support performance Espionage for intel and production sabotage Trade, embargo effects, and event-driven geopolitical shifts Scenarios: 1939 Campaign, Pearl Harbor, D-Day, Barbarossa, Operation Unthinkable Hotseat Mode. Play against another player on the same computer Play-By-Email Mode (PBEM). Play against another player by email Leaders - Assign historical leaders to help turn the tide in battles Automated Patrol System Fog of war Explore "what ifs", e.g. Spain joins Axis Detailed Production System - Produce dozens of different items: Armor Cavalry Infantry Mechanized Infantry Militia Paratroops Destroyer Submarine Cruiser Battleship Aircraft Carrier Fighter Tactical Bomber Strategic Bomber Rocket Nuclear Bomb Cash Fuel Supply Synthetic Oil Air Replacements Tank Replacements Troop Replacements Repair Points Infrastructure Production Airbase Anti-Aircraft Guns Convoy Factory Fortification Naval Base Radar Transport Research New Technologies and Improved Units Supply Armor Convoy Submarine Carrier Fighter Tactical Bomber Strategic Bomber Nuke Anti-Aircraft Factory Radar Cash Synthetic Oil Mining Refining Farming Cryptography Rockets Infantry Technology Torpedo Technology Ship Firing Control Ship Damage Control Strategic Bombing Detailed Unit Attributes that affect gameplay Number of Troops Small Arms Rating Number of Artillery Guns Artillery Gun Size Number of Anti Aircraft Guns Number of Anti-Tank Guns Anti-Tank Gun Size Number of Tanks Crew Size Tank Armor Thickness Speed Turn Range Organization Experience Readiness Morale Number of Aircraft Guns Aircraft Gun Size Bomb Load Climb Rate Ship Name (Cruiser or larger) Number of Primary Ship Guns Primary Ship Gun Size Number of Secondary Ship Guns Secondary Ship Gun Size Number of Torpedo Tubes Number of Depth Charge Launchers Number of Anti-Aircraft Guns Radar Hull Armor Thickness Deck Armor Thickness Fire Control Rating Damage Control Rating Torpedo Accuracy/Reliability