The Hand2Hand project is a fighting game... OF HANDS ! Use everyday object in everyday places out of boredom in epic battles between... yourself. Each item represents the weapon and the character using it ; we let the imagination go wild so everything is more epic. ☼ 5 classes ☼ 3 levels of AI ☼ 3 maps ☼ Local 1v1 ☼ Homemade musics & graphics ☼ Pixel perfect hitboxes The game is currently in development, and a bunch of features are yet to come. Nonetheless, we are happy to leave the community a playable version which will evolve during the following years ! Debug They can be changed in the data file Toggle debug display - Shift+D Heal both players - Shift+2 Change player 1 class - Shift+3 Change player 1 stance - Control+3 Toggle player 1 AI - Shift+V Change player 2 class - Shift+4 Change player 2 stance - Control+4 Toggle player 2 AI - Shift+B Toggle slowmo - Shift+5 Toggle FPS display - Shift+0 Screenshot - Shift+F Current status ☼ Hand2Hand still has a long road ahead. Everything before the 1.0 will be free. In other terms the last version before the 1.0 is free but discontinued. ☼ Some sounds are still "borrowed" from other games, they are placeholders so don't ninja me with lawyers yet ; I will replace them soon enough and well before any penny comes to my pocket from Hand2Hand. ☼ Here bellow are the current milestones. Don't take them literally, as the development could change the order in practice. Demo/prototype =Done= ► 3 total classes ► Basic AI ► Solo map & class selection ► Basic interface ► Class gallery ► Combos ► In game interface ► 2 maps Pre Alpha =Done= ► Integrated mouse ► Option save ► Resolution settings ► 4 total classes ► Improved AI ► 3rd map ► Debug mode setting ► Control settings & save ► 5th class ► Fixed in-game controllers ► Pause system ► In game timer ► Player vs Player selection screen ► Basic tutorial ► Dodge Alpha ====== ► Reforge & juice all current animations ► Parry ► Round system ► Multichannel sound == [We are here !] == ► Combo display in class gallery ► Basic solo mode (1 vs many bots) ► Improved interface with fully integrated mouse & controller ► Training mode ► 6-7 total classes ► Back-end optimization (animation compression and loading) ► Special attacks ► Replace placeholders by homemade sounds ► Multi layer & animated backgrounds ► 4th map ► Zoom levels ► Knocked/falling system ► Editor tool for animations & classes Beta ====== ► Basic online mode ► ~10 classes ► 4 player local ► Advanced solo mode ► Basic story mode ► Advanced AI ► Advanced tutorial 1.0 ====== ► Advanced online mode (match-making) ► Ranked ► Advanced story mode ► ~15 total classes ► Colorblind & accessibility support And then ? ====== ► 40+ classes ► Large scale battle mode (100+ hands) ► Epic story mode ► 30+ maps Starting from here, the game will be extended through new classes, maps and story mode arcs. No DLCs are planned, even in the long run, so you would have a game with constantly new free updates !