A story-driven incremental game with idle and auto-battler mechanics, inspired by Factorio logistics, Path of Exile itemization, and Eve Online's economy
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Space War Economy Idle is an incremental game where you take control of a mining outpost, extract resources, build ships, and battle your way back towards Earth. It is designed to be casual but complex, working with both passive/idle play-styles and more active playing. Two thirds economic management Configure - setup machine processes to mine, smelt, craft, and do logistics runs automatically Manage - make the processes work in sync and be rewarded for peak performances Idle - resources accumulate whether or not the game is active or open Upgrade - processes can be upgraded almost endlessly and runs can be reset for semi-permanent rewards Optimize - master a minigame that rewards management consistency with global multipliers Craft - all items are custom with random modifiers based off of what items are consumed in the crafting One third permadeath auto-battler Assemble - combine component items to create a fleet with action RPG itemization and stats Auto battle - dispatch fleets to fight challenging enemies in 300 levels of space warfare Conquer - more items, mechanics, and story are unlocked with battle progress Prosper - discover your past and what happened to humanity
Минимальные требования
Minimum: OS: Windows 10 Processor: i3 Memory: 256 MB RAM Graphics: Intel Iris Storage: 500 MB available space
Рекомендуемые требования
Recommended: OS: Windows 11 Processor: i5 Memory: 512 MB RAM Graphics: Intel Iris Xe Storage: 1 GB available space