A disorienting arcade style "shooter" where you need to make your shot count because you only get one as well as you control its trajectory in an attempt to reach your target. Avoid obstacles, smash bonus targets and reach the end of the level without crashing in this bullet bending title.
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Main Breakdown The games main objective and goal is to reach the boss room at the end of the level and eliminate the target by avoiding collisions with anything that might stop your bullet. As you ascend the tower, each boss has a significantly larger floor plan, each floor is also randomly generated, making it that much more difficult to reach them. Coming Soon the game that is playable at the moment is the winning submission for the 48 hour GameJam (plus all the fixes i applied between then and now to make it fully playable). I want the game to be both fun and something you'd want to return later down the road hence why the push towards random level generation. Updates will be posted when we start any new content Just started School and an Internship contract for a year. I won't have alot of time to continue work on the project, but i'll do my best to work on the game here and there. thank you for your patience!
Минимальные требования
Minimum: OS *: Windows 7 Processor: Intel i3-3600 Memory: 2 GB RAM Graphics: Nvidia GTX 950 Storage: 100 MB available space Additional Notes: Ongoing Development/Optimization are in effect, these requirements will most likely change over time.
Рекомендуемые требования
Recommended: OS: Windows 10 Processor: Intel i7-6700k Memory: 4 GB RAM Graphics: Nvidia GTX 1060 Storage: 200 MB available space Additional Notes: These are my specs that i had created/ran the game on without problem