Indoor Football Manager 2 is a deep, offline-first sports management sim built around one authentic indoor football ruleset — narrow 10×10 uprights, drop kicks, the rouge, 8-on-8 rosters, and all. You're the GM and head coach: build a roster, install a scheme, and either simulate your season or step onto the field yourself and call every play. Where most management sims stop at spreadsheets, IFM2 gives you a real playbook designer — draw your own formations and routes, assign individual roles to all 8 defenders, and watch your custom plays actually get called by the AI during simulation. Free agents don't chase the highest bidder either — they weigh location, your team's winning culture, the role you promise them, and their own happiness, so overselling a depth-chart spot to close a deal can come back to bite you months later when they walk in free agency. Run one league solo against the AI (with a Sandbox Mode that hands you every team at once), or bring a group of friends in as a full multiplayer league — no dedicated server required. Every league lives in a local save file that syncs between managers via a join code, either by hand-off or through the game's own file-sync service. Key Features League Creation & Structure - Fully configurable league setup: 6–36 teams, 1–2 conferences, up to 4 divisions each, 8–16 game seasons, 3/5/7/9-round drafts, snake or linear draft order, adjustable roster sizes and position minimums. - Reshape the league anytime — rename/add/remove conferences and divisions, realign teams, expand with new franchises, or contract existing ones. - Sandbox Mode for solo players who want to run every team at once instead of just one. - CSV roster import for bringing in your own custom player data. Draft & Roster Building - Drafting is optional , disable it for a more authentic indoor football experience. - Snake or linear draft order across 3–9 rounds, with a full Draft Pick Matrix showing who owns every pick, this season and beyond, including traded picks. - 50+ generated attributes per player, plus personality, preferences, and development traits (superstar / star / normal / slow) that shape long-term growth. - AI Manager Roster toggle automates injury management, compliance fixes, and post-draft/ signing roster trimming for any team you don't want to micromanage. Free Agency & Trades — personality, not salary cap - No cap, no contracts beyond one year — players choose teams based on fit: location, winning culture, promised role, and team reputation. - A persistent happiness system tracks whether you honor the role you promised a player; happiness drives retention when their deal expires. - Full trade system with commissioner approval in multiplayer (instant in single-player) and a Transactions log of every completed move. - AI Trading can be enabled or disabled during league creation or after at any point. AI Trades are also affected by AI Difficulty when creating a league. Coaching Staff - Every team fields a three-person staff — Head Coach, Offensive Coordinator, Defensive Coordinator — each generated with 7 rated attributes, a preferred scheme, a salary, and (for the Head Coach) a career win-loss record. - Coaches have their own scheme comfort — deviate too far from a coordinator's preferred style with your gameplan and Scheme Fit suffers, a real incentive to hire staff that matches the identity you want to run. - Hire and fire freely from a league-wide Coaches pool, or poach a rival's coordinator with a salary offer he'll actually weigh — his current team gets one chance to match it before he walks as your new Head Coach. Toggleable independently if you'd rather leave staffing alone. Team Finances & Arenas - Every team has a home arena — capacity scaled to market size, with a customizable name and photo — and draws real game-day attendance driven by your record, fanbase strength, and the ticket price you set. - Ticket pricing is a genuine lever: price too high and the building empties out, too low and you leave gate revenue on the table. Gate, concessions, and advertising all accrue into a real season-by-season cash balance. - Cash balance weighs payroll — player salaries and coaching staff alike — against revenue and a flat annual league fee. A full master switch if you'd rather manage football, not a budget. Custom Playbooks - Visual offensive playbook designer — place personnel, draw routes, assign blocking, tag plays as run/pass; minimum 15 plays across 3+ formations to activate. - Defensive playbook designer — assign all 8 defenders individual roles (rush, contain, man, deep zone, flat zone, blitz, QB spy) with realistic indoor-football rush limits enforced live. - Deep gameplan controls layered on top: offensive/defensive style presets, tempo, aggression, 13-situation run/pass and man/zone tendency sliders, 4th-down and field-goal logic, clock management, timeout usage, and receiver target distribution. Play It Yourself, or Simulate It - Simulate a single game or a full week instantly, then dig into a full box score and play-by-play. - Or play any current-week game interactively — call your own plays and defenses, manage the clock and timeouts, make onside-kick and 2-point/drop-kick decisions, and watch live formation diagrams update play by play. - Run standalone scrimmages between any two teams anytime, with a full boxscore breakdown, without touching the standings. Stats, Awards & History - League, conference, and division standings; league leaders and team stat rankings; per-player, per-game stat lines. - Full season awards — MVP, OPOY/DPOY/SPOY, Offensive & Defensive Rookie of the Year, Head Coach and Assistant Coach of the Year as well as weekly Player of the Week honors. - All-League/Conference honors for the top players in the league at their respective position. - A History page preserving every past champion, award winner, and season result. - An auto-generated League News feed — game recaps, trades, injuries, clinches, retirements, and more, filterable by category. Multiplayer, Without a Server - Every league is a single local save file — no account, no forced online connection for single-player. - Multiplayer leagues sync via a join code: send a League File by hand or let the game's file-sync service handle it, then pull updates in-place anytime with Sync League File without re-importing from scratch. - Commissioner and co-commissioner roles, per-manager logins, and restore points for rolling back a league (commissioner-only in multiplayer, to keep everyone's synced copy consistent). Quality of Life - Restore points/snapshots you can create anytime or automatically each season, for safely testing out risky trades or decisions. - In-app Help Center and Patch Notes, dark/light theme, and a built-in Contact Us form for feedback and bug reports. *Note some features may require an internet connection to work appropriately. Multiplayer can be played without an internet connection by providing the league and team files manually.